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| Game Info |
Ice Demon

Download: ZIP file - 27.5 MB
Release: October 27, 2011
Players: 1
Current Version: 4.0
OS: Windows XP or greater
Summary: Ice Demon is a minigame where you simply beat up as many attacking enemies as you can before you die. You will find yourself challenged, so good luck!
Controls:
A - Jump
S - Attack
D - Super Move
Left - Move Left
Right - Move Right
Down - Dodge
Enter - Pause
Backspace - Restart game or return to menu while paused
Esc - End game
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| Release History |
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Version 4.0 - December 6, 2011
- Fixed a glitch where Skalkos would jump downward when landing on the very edge of a cliff (May still be present, feel free to let me know if you find it).
- You can now perform a double jump after using a drop kick on an enemy, even if you have already double jumped in the air.
- Jets that fall into pits now disappear.
- When wizards cast a spell, they stop the spellcasting sound if it's being played already.
- Wizard fireball sounds also stop playing if another one starts, and have had their volume turned down a bit.
- Fixed the Wizard's fireball alerts not being affected by pausing the game.
- Horizontal Wizard fireballs that are flying at you from the side of the screen will give you a notifier.
- Fixed a glitch where hitting the Chibeara while he was falling from the gray orb attack would send him back in his regular standing pose when he landed, while doing nothing. This forced the player to kill him with normal attacks.
- Chibearas that shoot fireballs at you from outside/the side of the screen will give you a color coded notifier.
- Chibeara's fireballs now have an electrical effect. Doesn't do anything, it's for show.
- Chibeara will now try to shoot fireballs at you if you try to cheese him with air attacks.
- Fixed a glitch where enemies would jump downward when landing on the very edge of a cliff (See above).
- Simple mode nerfs Esper's health to 35 instead of 40, and Jet's 4 instead of 5.
- Added Technospace stage.
- Added Fire Demon Homeworld stage.
- Added Survival mode.
- Added Heaven mode.
- Pressing the enter key lets you skip the logo screen.
- Made a new menu containing the sub-modes.
- Exiting a game will take you to the menu you were previously in.
- Added a health meter for the Esper and Chibeara.
- Added a kill total to the main menu. Does not include kills in the Bestiary mode; there is a separate counter for those.
- Exiting a game stops all sounds.
- Reaching level 13 on a normal maps starts up new background music.
- Settings for music and death screencaps now save.
Version 3.0 - November 28, 2011
- Absolute Zero's invulnerablility now starts the instant you use it. This way, if you somehow glitch out of the post-
- freeze sprite, you won't be open to attack.
- Made the Jet's frozen sprite shiny.
- Wizard's health has been nerfed to 8 (16 for elites).
- Fixed Berserkers jumping a second time when they cross a gap.
- Fixed a bug where frozen enemies could recover quickly.
- Esper/Chibeara spawn now activates at a maximum of two minutes.
- Added Carina Ruins stage.
- Added Simple Mode.
- If a power up is present as a second one spawns, it vanishes
Version 2.1 - November 10, 2011
- Jabs can now be cancelled into walking.
- Spin kicks can be cancelled into regular kicks and flip kicks.
- Fixed a bug where jumping Berserkers would sit in place after landing until they died.
- Fixed a bug where knocking a jumping Ninja in the air would only make him flinch for a frame, and set him right back in his jumping state.
- Wizards now cast horizontal fireballs slower. Also, they can no longer cast vertical fireballs if they flinched.
- Enemies knocked into the air with a jump kick won't recover instantly when they land.
- Ninjas, Wizards, and Berserkers that fall down pits stop existing.
- Ninjas and Berserkers now pause for a third of a second after they jump over a gap.
- Fixed a bug where using a super while an Esper is present reactivated the spawns when they were supposed to be turned off.
- Chibearas now net you an extra health point upon death.
- Chibeara's health has been nerfed to 450 (425 for easier versions).
- Chibeara's attacks now have longer delay until you hit it a few times.
- Powerups levitate high enough in the air so that you don't have to jump over them to conserve them.
- Characters (probably) no longer flip out when they land on the very corner of a wall by the corner of their hitbox.
Version 2.0 - November 3, 2011
- Fixed a potential exploit allowing you to gain more super meter than the cost of one use. Glacier punch now nets a maximum of 85 super points.
- Fixed a glitch where hitting a comboed enemy with the spin kick let them recover instantly once they landed, as well as them recovering instantly for some other unknown reason (I hope. This has been a real annoying glitch to fix, so if you see this happen, let me know if you can).
- Fixed a glitch where dead elite enemies would be stuck in red color.
- Fixed a glitch where pausing just as a wizard gets ready to cast a horizontal fireball brought up an error.
- Fixed a glitch where standing at the exact same x coordinate as a wizard made him walk in place.
- Killing the Chibeara without touching the big red arrow over his head causes the arrow to disappear.
- Chibearas can now spawn at level 3.
- Added Bestiary mode.
- Added Gunpowder Caverns stage.
- Records now save without random decimals.
- The game takes a screenshot of itself each time you die. Can be turned off.
Version 1.0 - First Release - october 27, 2011
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