As for what's next, I'm officially going to begin the long-term project of porting many of our older games to steam, starting with Mandew vs the Forever Rain. I'll be working on these projects part-time alongside War Girl (which will still be taking the majority of my time). Some games will be getting more work than others. Forever Rain will be receiving graphical and game play enhancements to put it on par with Mandew vs the Upside Down Machine.
I've chosen to attempt to make the switch to steam so I can continue to support my older works with automatic updates and give players more options to communicate thoughts/issues via the steam discussions and review system.
As for War Girl, production is still coming along smoothly. I'm making consistant progress on a daily basis. I'm still shooting for a early/mid 2018 launch! I should really update the blog more, though. That's my bad.
War Girl has made it through Steam Greenlight and is officially ready to be set up on the Steam store! A HUGE THANKS to everyone who gave War Girl a chance by voting! We will do our best over the coming months to create an enjoyable platforming experience!
I softly announced my latest game on the forum last week. Space Soldier Nova is a small arcade game slated to appear as a sub-game in War Girl, but for now you can play the stand-alone version for free right now!
Happy Holidays my good buddies! I'd like to start by saying that the holiday tree event was another resounding success this year! I love seeing what kinds of different ornaments and gags the community comes up with again and again!
2016 will be out of our hair soon and while most would say it's been a pretty bad year, I don't think S&S has ever had it better! 2016 has been a year of firsts for S&S. Our first game on steam, our first game to turn a profit, our first game to break 5K, 10K and 15K downloads! Thanks to Khimera, in 2016 I finally decided to take on the next step and start preparing a game built from the ground up with the intention of being sold in mind! Thank you everyone and anyone from developers, friends, artists and players who have helped make Khimera the success it was! Here's to another amazing year!
But as we look forward, it's also important to look back on everything we've accomplished over the years. Today I'm releasing version 2.1 of Vista Quest Pocket:
Fixed softlock on final boss introduced in 2.0.
Added additional checkpoint to 3-5.
Rutsubo statues give one second warning before firing instead of 1/2 second.
Version 1.6 of Khimera is out today. This version has some level fixes, bugfixes and even a new feature. The splits system is now fully implemented again. Not only are splits back and accurate this time, but you can now see how you're doing for an individual level alongside your overall time.
Sped up excecution of Chelshia's pogo attack
Brought Squid HP from 2 to 1.
Fixed pizza charge particles sometimes being transparent.
removed some pit hazards from various stages
minor level modifications
moved Ragazza Plains on the map to the right, to be more in the center of the map.
Added split timer for race mode. Now the current stage's time is displayed above total race time.
Proper splits are now finally displayed on race results (I'm sorry!)
Fixed being able to unpause race timer on stage select.
Copyright Suits and Sandals 2010-2016 Founded June 16, 2010