Today I've released a new version of Khimera. This version adds a bit more power to the mermaid anchor AND the saucy shot. The latter can now go through smaller enemies and projectiles! You can now also view the credits from the title menu (but you can't do the beat-em-up unless you beat the final stage).
Version 2.4 - August 13, 2017
Credits are now avaliable for viewing under the EXTRAS menu on the title screen.
new sfx engine should stop making sounds play at default volume for a split second before adjusting.
Increased spawn rate on credits fight, keeping screen clear will cause enemies to spawn much faster.
Saucy Shot now goes through projectiles and most smaller enemies.
You can now break open Mimi's treasure box with the Mermaid Anchor.
Fixed Mimi getting locked in her 'stunned state' if attacked.
Fixed Mimi being able to double jump.
Fixed Pumpkin King's hitbox extending out to the right too far.
As for what's next, I'm officially going to begin the long-term project of porting many of our older games to steam, starting with Mandew vs the Forever Rain. I'll be working on these projects part-time alongside War Girl (which will still be taking the majority of my time). Some games will be getting more work than others. Forever Rain will be receiving graphical and game play enhancements to put it on par with Mandew vs the Upside Down Machine.
I've chosen to attempt to make the switch to steam so I can continue to support my older works with automatic updates and give players more options to communicate thoughts/issues via the steam discussions and review system.
As for War Girl, production is still coming along smoothly. I'm making consistant progress on a daily basis. I'm still shooting for a early/mid 2018 launch! I should really update the blog more, though. That's my bad.
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