Home

You are not currently logged in. (Log In | Register)

Game Navigation

Download Page | Game Manual | Trailer | Patch Notes | Forum Topic

Patch Notes

Version 2.3 - June 12, 2017

  • Attack hitbox for Harpie boost now extends further down into Chelshia's body, allowing it to hit short enemies.
  • Fixed not being able to bounce on spiked blocks in Black Widow stages.
  • Fixed special DLC outfit dialogue triggered by halloween outfit.
  • Fixed inconsistancy in Estylia's dialogue before Mimi fight.

Version 2.2 - May 19, 2017

  • Fixed some out-of-bounds glitches in various stages.
  • Fixed candies spawned while game is paused being unobtainable.
  • Fixed being able to skip Pacifica's battle trigger.
  • Fixed breakable walls going through animation during pause menu.
  • Rising spike trap now breaks through Chelshia's chest.
  • Mermaid anchor deploys 5 frames faster.
  • Falling spike traps, cannonballs and track spikes can now be destroyed by the mermaid anchor.
  • Fixed crash on race mode stage select when nurse DLC is equipped.
  • Game now defaults to Xinput controller if one is plugged in on boot.

Version 2.1 - April 21, 2017

  • Fixed issue where monsters spawned in Serpantina's re-fight would get caught in the ceiling.
  • Fixed quiz questions regarding switch from Harpie Wing to Harpie Boost.
  • Chelshia is no longer effected by updrafts while dashing.
  • Chelshia bounces back down after uppercutting an enemy that still has health.
  • Fixed replay error when returning to trigger that starts 2nd harvest theme after it already started playing.
  • Fixed Harvestvania loop.
  • Second gate candy requirement from 18 to 16.
  • Final gate requirement from 36 to 32.

Version 2.0 - April 19, 2017

  • MAYBE fixed the weird boot up error some Windows 10 PCs got (Let me know if it persists).
  • HARPIE WING is now a default ability that you will have from the beginning of the game.
  • Defeating Amelia now unlocks HARPIE BOOST, a powerful jump triggered with [UP]+[JUMP] on the ground.
  • Fixed error where second set of DEMON FIRE dialogue wasn't displaying in the lab.
  • Moved CONTROLS menu from main title menu to OPTIONS.
  • default jump button, enter and space now skip opening cutscene.
  • default jump button now skips death cutscene.
  • retiring from a race now brings you to race start screen instead of root title menu.
  • Fixed springs resetting hitstun status and iframes.
  • fixed not being able to chest-attack through the ice blocks at the first checkpoint in Mt Afrokupa
  • fixed DJ Doroko's soundwaves killing Chelshia after the battle ends.
  • fixed possibility of defeated bosses getting trapped in arena ceiling (only really possible with amelia).
  • Pressing A on a costume now equips the costume instead of giving information on it.
  • Pressing A on weapon/ability will now deactivate it, letting you customize which abilities you want to have active.
  • Costume and weapon info is now just part of pause screen display.
  • Q now unpauses the game (why wasn't this a thing before???)
  • Minor fixes to some dialogue art.
  • trading quest progress icon no longer obstructed by Chelshia's talk icon.
  • Chelshia will look around if you press LEFT or RIGHT while she's peeking out of her chest.
  • Chelshia can no longer cancel her jump velocity by releasing jump key after upwards room transition or springboard; only on jump.
  • Chelshia can now bounce on Misboro (both blue and yellow), deflecting their trajectory.
  • Defeating Kiran will cause her to respawn in four seconds instead of 1.5 (if she were to leave the screen normally).
  • New mechanic: Every five enemies you defeat without taking damage will drop double money. Counter resets on hit or death (does not apply to bosses).
  • Changed default text font.
  • Original pre-2.0 font can be activated in the settings menu.
  • Added black border to HUD text to aid in readability.
  • Added small secret area next to 3rd checkpoint in Oil Rig to act as a safety net in case player misses path to 3rd checkpoint.
  • Minor dialogue typo fixes.
  • Minor level modifications
  • CAKEBOY
    • Flare no longer damages cakeboy before it begins its path across the screen (indicated by blinking effect)
    • Flare waits 1.5 seconds before starting path, instead of 1.
    • Gave cake min/max spawn coordinates so it will teleport back into play if dark cake is defeated outside the screen
  • NEW CONTENT
    • Added custom victory pose for witch costume.
    • Added three new achievements to the game.
    • Added HARVEST EVENT, a new epilogue stage that becomes avaliable in the EXTRAS menu once you clear every stage (including secrets) on any game file.

Version 1.6 - October 18, 2016

  • Sped up excecution of Chelshia's pogo attack
  • Brought Squid HP from 2 to 1.
  • Fixed pizza charge particles sometimes being transparent.
  • removed some pit hazards from various stages
  • minor level modifications
  • moved Ragazza Plains on the map to the right, to be more in the center of the map.
  • Added split timer for race mode. Now the current stage's time is displayed above total race time.
  • Proper splits are now finally displayed on race results (I'm sorry!)
  • Fixed being able to unpause race timer on stage select.

Version 1.5 - July 14, 2016

  • The moving platforms on the pirate captain's final fight now despawn when she is defeated.
  • Asked Chelshia to stop flying away after the pirate captain is defeated. Hopefully she listens!
  • Made some false walls in Mt Afrokupa and the Oil Rig more noticable.
  • Ice and snow blocks in Mt Afrokupa fall slower so you don't accidentally punch a whole column with one punch.
  • If a health upgrade misses (couldn't replicate it so I dunno), it will just teleport to Chelshia, avoiding the soft-lock.

Version 1.4 - June 9, 2016

  • Added BERSERK RACE, a new type of race mode unlocked once you unlock the berserk mode costume.
  • Added a new achievement associated with berserk race.
  • Race mode timer now stops when game is paused.
  • Fixed broken pit in the Oil Rig's Gourmet Gal screen.
  • Replaced Doctor's Assistant chest attack with a doctor's bag (cosmetic change).
  • Fixed spawned enemies not despawning after Mimi's death.
  • Fixed Cakeboy high score cutting off at 99,999; now cuts off at a much less obtainable 99,999,999 (please don't go for it).

Version 1.3 - May 23, 2016

  • changed the A VERY SPECIAL FRIEND achievement to the RHY-T ON TIME achievement.
  • fixed graphical error in credits.
  • Victory screen changes
    • now gives you a treasure percentage so you can see how close to A you got.
    • no longer gives you 'new record!' messages every time in race mode.
    • Rank is now awarded before time to make it clearer that time does not effect Rank.
  • Added a bunch of new level intro messages contributed by the community.

Version 1.2 - May 16, 2016

  • Increased hitbox size on earth breaker. Now lines up with smoke effect.
  • Increased vertical size of dash hitbox by 4 pixels on each side (1.5x).
  • regular and strong punch hitboxes now extend into Chelshia, so you can strike enemies overlapping you (as long as they are in the path of your swing).
  • You can now reflect the pirate explorer's ice picks to pick him off from a distance.
  • Pirate Explorer now climbs slower to allow more time between attacks.
  • Added helpful messages to aid first-time players (for example, when you collect your first fairy).
  • Updated Menu to take into account future content updates.
  • Added 'PRESS A' prompt to direct user to ASD/Arrows control scheme.
  • Added NONE option to dash type so you can play using dash (alt) only.
  • Fixed blockades spawning over the cake in CAKEBOY.
  • Fixed blockades spawning too close together or too close to the spawn.

Version 1.1 - May 12, 2016

  • Minor dialogue edits.
  • Minor level changes.
  • Chelshia now loses all momentumn when not holding a direction in midair (as apposed to half).
  • Saucy Shot and Demon Fire now do extra damage and knockback in berserk mode.
  • Added music to the title screen! It's pretty groovy!
  • Fixed pogo crashing when used on non-enemy instances.
  • Beetle no longer juts out of the end of platforms when turning around, making it safer to approach them.
  • You can now skip the opening and ending cutscenes with the pause button (default Q).

Version 1.0 - STEAM Release - May 8, 2016

Version 1.0 - First Release - April 15, 2016

Featured

Copyright Suits and Sandals 2010-2016
Founded June 16, 2010