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Chill Out! - October 27, 2011

Please welcome Shower Time's Ice Demon to the S&S family. developed by Bob, Ice Demon is a very well polished little game where the idea is to survive a fire demon onslaught for as long as you can.

I can't go 30 seconds.

-Syax

Updata - October 12, 2011

version Alpha 1.3 of Alpha is out today as well as version 1.0.1 of Mandew's Harvest. Enjoy.

-Syax

Mandew Finished a Game - October 11, 2011

MANDEW? FINISHING A GAME??

No, you did not misread any of that! I actually finished a game!! Check it out here!

Anyways, Harvest is a game done in the style of a Game & Watch. The higher score you get, the faster the game goes and the harder it is to keep up! See what score can you achieve?

-Mandew

Shine Get! - October 6, 2011

Congrats on finishing your Super Mario World LP Mandew.

-Syax

You can Almost Smell the Sulpher - October 1, 2011

Check out version 1.2 of Alpha. Now with 64% more inventory.

-Syax

You can Almost Smell the Iodine - September 26, 2011

Our friend Mandew has currently picked up a new LP project. Enjoy the first part of his Super Mario Land 2 playthrough.

-Syax

You can Almost Smell the Chlorine - September 25, 2011

Version Alpha 1.1 has been released. Check it out and keep discussing ways to add to our little project here.

-Syax

Lets Conduct Science! - September 22, 2011

Hello peons, today I have a proposition for you. I'm starting up a community project I'm currently refering to as Alpha. Its an open ended sandbox game eveloped using ideas from the community. I want to see what kind of ideas you guys come up with. Check out this board to view and share ideas. New versions will be posted regularly with community suggested ideas and features.

I'll be honest we're only a few hours in and I'm already excited. I can't wait to see how this turns out.

-Syax

Happy Cirno Day - September 9, 2011

Some of you guys know I've been going through a bit of a minecraft phase lately, so I've been feeding my addiction by reading Notch's Tumbler. I noticed how he keeps people constantly updated on his progress. I on the other hand, shut myself in my apartment and keep all the juicy dev details to myself. Why do I keep it a secret? I like the suprise? Do they like the suprise? Recent discussion on group chats suggest I may be going at this the wrong way.

I grew up with a strict Nintendo upbringing. My dad bought Nintendo games, I played Nintendo games, so as a child I had idolized the company. When I got into development, I tried to be like them, I kept everything a secret until release day, developing the entire project on my own with little input. In recent months, I've been getting some people I know irl to playtest my games. Right now a friend of mine is going through Vista Quest 2 and its been a real eye opener. This game has some very bad level design. Sure people have told me this, but this is the first time I've actually seen it. Playing something yourself and watching someone else experience your creation in real time is very different.

It was then I realized, I am doing this completly wrong.


This was TheUntamedLegend's idea

I've realized that one of us is never as good as all of us, so I'm going to try and be a lot more open to suggestions and cc in the future. I'll be honest I'm extremily stubborn; perhaps not the best trait for a game designer, but I'm going to do my best to fix that. I'll try to post a lot more about my progress on Mandew and Vista Quest in the future.

As well, feel free to drop opinions and suggestions on the forums.

-Syax

Server Move - August 3, 2011

Over the last couple days my host and I have been switching servers. A few posts on the forum were lost in the transition. Let me know via the forum if anything else is out of whack.

-Syax

Super Driver Syax - July 29, 2011

Hold on tight chat, here comes a blog post whoa was that another screenshot of the new Mandew game right in the middle of this paragraph? I think it was. What are you going to do about it? Perhaps you can go to the staff page to check out the new QR codes for downloading staff mii's.

The DIY library has also been updated, adding 6 more microgames and completing DIY2. You can stop bracing yourselves because I'm not going to embed a youtube video in the middle of this OOPS I WAS LIEING!!

-Syax

It's Actually Sunny Outside - July 23, 2011

Hey look it's syx and he's posting an update to Mandew vs the Forever Rain. Updates include some physics tweaking and a new cheatbox. There are currently four cheat codes you can enter into this magic box but I don't remember what they were.

Eh, we'll figure it out.

-Syax

It's like Night Vision - July 10, 2011

Between work and playing video games, I sometimes get things done, but I'm still kind of slow. I'm currently switching between VQ3 and Mandew vs the Upside-Down Machine. Both are still in their early child-like stages.

As for the site, it's green now. Isn't that great? More changes will follow in the next couple of days.

Mandew is doing a great job handling the sprites for MvstUDM; does it feel strange to sprite one's self?

-Syax

In Case you Couldn't Figure it Out - May 14, 2011

Vista Quest is getting it's online game manuel this morning (or night, its a gray area right now). Check it out.

Updates have been scarce lately as I've been hard at work on my latest project, Vista Quest 3. Though I'm starting VQ3 now, expect a sequel to Mandew before the end of the year.

-Syax

24 Hours of Fun - April 5, 2011

On Thursday, April 7th at 5:00am I'll be starting a 24 hour marathon run working on a as of now secret project. Check the forum for details on how you can join in on the fun and win prizes.

-Syax

No Way - April 1, 2011

I wish this were an April Fools joke, but version 3.1 of Vista Quest has just shipped. It fixes a major game ending glitch introduced in 3.0 as well as some other minor fixes brought to my attention.

-Syax

Coin Crazy - March 20, 2011

Hey guys, look at this! ANOTHER Vista Quest update!? This will probably be the last one for a long time. I've addressed some issues brought up during the previous clan game as well as refined the controller engine. You can now edit your keyboard controls too.

-Syax

Slowface.png - March 17, 2011

Did I say a few days? I meant a few months. The Mandew vs the Forever Rain Online Manuel is now avaliable to give you extra insight into the game.

-Syax

DIY Museum - February 18, 2011

After a long hiatus, I've finally gotten unlazy and have recorded and uploaded a few of Mandew's DIY games. Maybe I'll get even less lazy and make one myself. Who knows.

-Syax

Pass the Cake - February 4, 2011

Though it happens to be a certain forum-goer's special day, one still can't slack on their daily duties. Today I've released version 2.2 of Vista Quest. This version has some score modifications to make it more friendly for our latest clan competition. Details on the game's download page.

-Syax

zzzz - January 21, 2011

The problem with being a one-man dev team is that it's hard to get a good reading on what is a good idea or not. One just needs to keep trying until you get things right. And that brings us to our update. Mandew vs the Forever Rain has been updated to version 1.1 today.

This version mostly sees a fix in the power-ups. The hammer and fireballs both see a general increase in usefulness. The hammer now uses a little projectile instead of invisible collision detection. As well, the hammer scores you more points for killing enemies with it. The fireballs now travel farther and can do damage against Syax and Dorko. Aside from a few minor fixes (and maybe a secret or two added), thats pretty much it. Happy gaming.

-Syax

Sorry I had to go Lunch - January 16, 2011

Bonjour tout le monde! Ici Mandew, the Master of None.

As the person I am, I decided to start let's playing! It's quite something! Come watch me as I discover for you the depths of Super Mario World - one of the first games I've ever played, and one of the most modified games in the world.

See you on Youtube!
-Mandew

Wouldn't you rather be a loli? - January 13, 2011

Quick forum update guys, we've introduced the clan feature. Members can join one of our four clans to compete in games and stuff as a group. Check out this topic to sign up.

-Syax

Look Out! He's on your Lawn - January 2, 2011

Ok so I got the flu so I was a little off, but never-the-less, here it is! Mandew vs. the Forever Rain is done! Join Mandew as he covers four worlds of platforming action, filled to the brim with secrets and power-ups to make your defeat at the hands of the game's four bosses all that much less humiliating.

In the coming days, a couple of guides will go up explaining how the game ticks. For now you'll just have to figure it out by yourself. Can't be too hard, right?

-Syax

It's like Canadian Black Friday - December 26, 2010

Hey guys, happy Boxing Day! The most wonderful time of the year. Now don't think for a second that we don't care about you guys. Just for boxing day, I spent a good part of the morning making this handy-dandy Ghost Hunting Guide! Within this page you can find the detailed locations of all 20 hidden ghosts in Vista Quest 2. Happy Boxing day!

As for progress on Mandew vs. the Forever Rain, you can expect that by New Years. The game is in fact finished. All thats left to be done is some beta testing and the fixing of whatever problems Bob and Mandew can find. And trust me, they try. Hurting my feelings is like a full time job for them.

Hoping all your Boxing Day wishes come true,
-Syax

Moon's Nerf Dart Galaxy - October 30, 2010

Hey there viewers of this page, mandew game will be delayed because the game is so hard that Moon had to crash through my window. He had come to complain that the game was too hard. He threatened to get Gene to punch me out of the galaxy if I didn't nerf it.

Because I have a phobia of black holes, the game will be dalayed for selfish reasons that I can guarantee you have nothing to do with the spriter (me)'s laziness and general absence.

Merci de votre patience

-Mandew

Forum is Less Dead - October 20, 2010

Hey guys the forum is back. When IPBFree went less free, we lost the beginnings of the last board, but now we have MyBB. MyBB is pretty cool so we won't have any problems I hope.

Theres also a little chatbox at the bottom of the page, so check it out and say hi.

-Syax

Billboard Contest - October 8, 2010

Oh shit guys, that dastardly Syax wants to paint all the billboards in world 4 of Mandew vs the Forever Rain in Touhou! We can't let him do that.

[Contest Ended]

-Syax

MvsTFR Trailer - September 30, 2010

Trailer Link

-Syax

Mandew vs. The Forever Rain - September 14, 2010

Hey guys, you should check out this demo. This happens to be the first world to Mandew vs. the Forevor Rain, a side project I've been working on for the past month or so.

-Syax

Hey it's that Guy - August 27, 2010

I'll just leave this here so you guys know we're not dead.

I'm still working on Histoire de Lune, but it's a large project and won't be done for quite some time. This little game will keep you guys occupied for the time being.

-Syax

Vista Quest Update - July 27, 2010

Ok so Vista Quest has gotten a bit of an update today. I've added a few cheats to the game that let you skip ahead to later levels. Its almost like saving only sneakier. Check the game's page for more information. What are the cheats? Well it would be a secret I intend to take to the grave.

Or maybe its hidden on the site somewhere, I dunno.

-Syax

3 New DIY Games - July 3, 2010

So Bob and Mandew have started DIY2, our second library of DIY games. We have 3 new DIY games added to the library.

-Syax

Histoire de Lune Announced - June 16, 2010

I am pleased to announce Histoire de Lune: Legend of the Sky Princess. This adventure game features platforming action with a more RPG feel to it. Borrowing elements from classics like Zelda II and Cave Story, HdL is sure to impress. Of course this game is nowhere near done, but you can check its page for updates in the form of a blog. Blog updates every few days so be sure to check often.

-Syax

Quick Update, Hi - June 9, 2010

ok so, I'm pleased to announce my latest project has been moving along quite smoothly. Progress is progressing and clocks are ticking. What does this all mean? Well I am making a game of course. The numbers are being crunched and the computers are beeping and booping as work continues on schedule. What is that schedule? Well I hope to have this bundle of joy out of the factories and into computers everywhere by Christmas of 2010.

I'll be setting up a blog where I'll post things about the game and production later this week. Mandew might also have something for us in the near future as well. Keep checking back.

-Syax

3 New DIY Games + 3D Dot Game Heroes - June 3, 2010

Ok so, a few big changes to the DIY Library. First of all, 3 new games have been added, completing the DIY1 section. Just a round of congrats to Mandew and Bob for making so many microgames for the site. I've uploaded a video showing the entire DIY1 section in action, visible from the main DIY page as well as from our YouTube account.

The DIY page has also been split into an index listing DIY sections and shorter game pages listing parts of the DIY section. This makes for about six recordings per page instead of 18.

Now with the recent release of 3D Dot Game Hero, I'm pleased to unveil our custom character section. Gingy has already put together 4 custom 3D Dot Game Hero characters over the course of a single day. Expect more soon.

-Syax

4 New DIY Games - May 23, 2010

Mandew and Bob are trying to bury me with their creativity, but I am much too fast. Four new DIY games have been added to the DIY page.

-Syax

DIY: Stand Off - May 17, 2010

Oh hey, here I am with another DIY game. Sorry guys, I got to this one first.

-Syax

Two new Microgames - May 15, 2010

Mandew has completed two new DIY Microgames, Black Plague and Night Picnic. Both are viewable on the DIY page and via our YouTube channel.

-Syax

Vista Quest 2 v3.0 - May 13, 2010

Vista Quest 2 has just gotten a nice update today. First of all, that map bug is fixed. It just goes to show I can be not-lazy sometimes. As well as some other minor tweaks, I added the option of changing the screen size of the game. This and more are avaliable from the options menu on the main title menu.

-Syax

New DIY + Vista Quest 2 - May 8, 2010

Introducing Syx-Attack, the latest in S&S's line of DIY microgames. Guide myself to safety or you will not be seeing anymore of these. Also, Vista Quest 2 has been reuploaded and you can check that out. Map fix coming soon, I swear.

-Syax

DIY Library - May 5, 2010

Quick Update before work, the DIY Library is up. Theres 7 games total but not all of them are on the page as I post this. All 7 are avaliable on our Youtube page though and I'll have the rest up sometime tonight.

-Syax

Forum Launch + Dream Fight - May 4, 2010

Our pal Gingy has set up Suits and Sandals forums for us so we hope you all join us and post and stuff (link to the left). Gingy also set up the Dream Fight page, a card game Bob is designing featuring video game characters. Cards will be showcased on that page. Rules soon.

-Syax

Site Launch + Vista Quest - May 2, 2010

Ok so Suits and Sandals site is up. This will be where we keep an archive of the games we make(speaking of which, Vista Quest). Right now the navigation doesn't have much. You can check our YouTube which will host trailers and gameplay videos soon. As well, you can meet the team.

So be sure to check back later, I plan to have a couple more sections up in the near future, as well as a nice spiffy forum. Some of it might even be up later today, who knows.

-Syax

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Founded June 16, 2010