Game Navigation

Download Page | Patch Notes | Ghost Guide

Release History

Version 4.0 - August 27, 2023

  • Updated engine to Game Maker Studio.
  • Stock particles stopped working for some reason so they are either absent or replaced by sprites.
  • New control engine, adding xinput compatibility.
  • World 6 introduced in 2.0 and the associated red key item removed from the game.
    • World 6-exclusive costumes remain and have been distributed throughout the base game.
  • MIDI format music updated to OGG courtesy of Zerethn.
  • Sweeping level collision updates to make game run much more efficiently.
  • Bramble hit boxes more lenient by 4 pixels on all sides.
  • Checkpoint added to 4-5.
  • You can now press [F2] to reset controls to keyboard defaults.
  • You can now press [F3] to toggle screen size.
  • Pause screen updated to now include a menu.
  • All settings integrated into one settings menu.
    • Added BGM and SFX volume settings.
    • Added vsync toggle.
    • Added option to disable down triggering yo-yo.
  • Pressing 1 no longer pauses the game and a dedicated re-bindable pause button has been implemented.
  • Achievement requirement for Sound Test removed.
  • Some tiles re-colored to be a bit easier to look at.
  • Menus can now be exited with the run button or escape.
  • Player changes:
    • Fixed hero stuttering a bit every time he landed on a solid object.
    • Hero is no longer locked into his horizontal momentum in midair while attacking.
    • Wall-kick hang frames down from 5 to 3.
    • Wall-kicking while holding the run button allows you to kick off with your full run speed rather than having it kick in a second later.
    • Added 4 frames of coyote physics, allowing the hero to jump in midair for a bit after leaving a platform.
    • Added 3-frame buffers to jumping, wall-kicking and attacking.
    • With jet pack equipped, moving upwards is now gradual instead of a bouncing motion.
  • Enemy & mechanic changes:
    • New graphics for coins, goal and V-Coins.
    • V-Coin now awards 25 coins when picked up; 10 coins if already previously collected.
    • Gray switch blocks can be hit again after 3 seconds, allowing you to hit them again without waiting the full ten seconds to try a gray block segment again.
    • Fans have a new, much less resource-intensive wind effect.
    • Moving platforms no longer get stopped by our hero and instead push him if he's in the way.
      • Being pushed into a wall will now result in defeat.
    • Velocity orbs regenerate in 3 seconds, down from 5.
    • Fireball animation changed to no longer flash. Animates slower as well.
    • Octo ink balls can now be destroyed with the yo-yo.
    • Kilopress can be forced to fall with the yo-yo.
    • Hatkumo always turns away from you when its spike takes damage now.
    • Mizuontai HP down from 6 to 4.
    • Flag added to Sanhana stopping it from firing off spikes more than once in a row.
    • Wizard hits down from 10 to 8.
    • Wizard can now be damaged by the yo-yo but it will only do half regular damage.
    • Darkness phase 1 hits down from 8 to 6.
    • New set of attacks added for the Darkness phase 1 to replace originals.
    • Darkness phase 2 now closes its eye to telegraph laser attack.
    • Fixed bug where having the yo-yo out while final scene starts would crash the game.
  • Item changes:
    • Chance of Lucky Chax Doll activating up from 10% to 12.5%.
    • Fixed Lucky Chax Doll activating regardless of if you had the item or not.
    • Lucky Chax Doll coins bonus now counts towards 'Easy Money'.
    • Removed the 'Fleet Foot' item; movement bonus on map is now the default speed.
    • Yellow key moved from world 5's shop to world 4; price reduced from 500 to 250 coins.
  • Achievement changes:
    • 'Running Man' achievement requirement down from 8 miles to 4 miles.
    • 'Jumping Games' achievement requirement down from 6,000 jumps to 3,000.
    • 'Easy Money' achievement requirement down from 2,500 coins to 2,000.
      • Coins obtained from means other than physically obtaining a coin can now pop the achievement.
    • 'Collector' achievement now takes the disguise kit into account.
    • 'Master of Disguise' achievement now unlocks on the map, rather than the costume select screen.
  • Minor level modifications.

Version 3.1 - October 30, 2011

  • Version number now on title screen
  • Several level modifications
  • Added support for USB Controllers
  • Jump is no longer cancelled when going too fast (ie jump pads)
  • fixed the economy

Version 3.0 - May 13, 2010

  • Fixed Map load bug that caused player to get stuck in incomplete level when loading game.
  • Minor level modifications
  • Added sound effects to countdown pads
  • Options menu added to title screen
  • Screen size can now be adjusted in-game
  • Upgraded engine to GM8
  • Press F9 to take screenshots
  • Minor addition to end credits
  • Logo Changes

Version 2.0 - The VQ Update - January 29, 2010

  • Added new 6th world
  • World contains 8 levels
  • Added Red Key item used in unlocking 6th world
  • 4 new collectable costumes
  • Difficulty system; Have 1-3 hits based on difficulty
  • New title screen graphic in place of scrolling backgrounds
  • Added new page to stats screen for alternate costumes
  • Minor font changes

Version 1.2 - September 15, 2009

  • Minor level fixes
  • Map semi-fix

Version 1.1 - September 14, 2009

  • Minor level fixes

Version 1.0 - First Release - September 13, 2009